Formula 1 2009 (Wii) Review
Published
By Lukeh
Despite only getting his hands on the game earlier today, Lukeh has put the hours in and is ready to present us with a review of his first impressions of the new Formula 1 2009 game for the Wii.
After many years of waiting, Formula 1 finally saw a release of a new official video game – Formula 1 2009. The game has been released on the Nintendo Wii and Sony Playstation portable handheld, with this review studying the Wii release that I have already put many hours into. So, was it worth the wait? Have Codemasters and Sumo Digital done enough to make it a formidable addition to the long running series of F1 games over the years? Thankfully, to me at least, the Wii version of Formula 1 2009 is an absolute joy to behold and get involved with.
From my own honest point of view, despite my excitement I wasn’t entirely sure what to expect – the Wii is very much a casual console for a massive audience ranging from young to old, with most Wii racers being very arcade-y and intended for quick use. Sumo Digital, the developers behind the Wii installment of F1 2009, decided that whilst the audience was there for the more casual user, the hardcore Formula 1 fan such as me who wants a proper simulation experience should be accommodated for. They definitely succeeded.
First of all, what’s important is that a game must be fun. Sure, it can look wonderful and pretty, and promise this and do that but if it isn’t fun, what’s the point in carrying on? I found myself picking up Formula 1 2009 (with the F1 style Wheel Wii that can come with the game) and soon getting really into the moment. It’s fun and exhilarating; switching the camera into the onboard view or the helmet view was definitely not a let-down as a massive sense of speed can be felt through the game, and the way the handling is set up makes it feel a pleasure to race with. It’s fair to say that I’m not a massive fan of using motion controllers for my racing, I’ve very much been brought up playing racing games with analog sticks, but after a few practice sessions and races, I soon found my stride. The best way to describe the handling of the cars with the wheel would be to say it’s a mix of arcade and simulation racing – whilst the cars do feel slidy at times, it’s all about picking your line and getting through a corner in the same way a real Formula 1 driver would.
The only complaint I have concerning the motion controller is that, after a certain degree of turning, it feels as if it stops recognising the turn anymore. It very rarely comes up, only when you go to do a full lock if you’re going into the gravel trap, but when it happens and you find yourself not turning then it may give you a bit of grief. I’ve had a few really funny but completely random moments with the AI as well – Nelson Piquet has twice smashed me out of a race for no apparent reason (!) and there have been moments where I’ve been on a straight and a car ahead just seems to slow down completely.
There’s been a fair amount of criticism from reviews across the gaming world about the graphics. The Wii itself is certainly not the most powerful console out at the moment in terms of it's presentation - it’s rivals are leagues ahead - but what matters for F1 2009 is that the presentation works fine. The graphics aren’t actually anything to complain about in my opinion, whilst some of the car liveries do look bland at times the actual race environments and how the game looks in motion with 19 other cars around you does a fine job for the Wii. Each location on the Formula 1 calendar is very recognisable and true to their real life form, and every car has the livery as you’d expect. The downside is that, at times, the frame rate does tend to drop (to be less technical, you may notice a few skips in animation sometimes) but this seems to be at certain corners on certain tracks rather than too much going on at one time on the screen. Much like my previous complaint though, it is honestly unnoticeable for 99% of the time and I’ve just picked up on it a few times. It doesn’t even affect the game, as previously stated, when in motion it runs so smoothly.
In terms of modes and lifespan, we’ve been absolutely treated by the guys behind the game. You have your typical World Championship mode, where you can pick a car and go through the entire championship (all sessions included for race weekends), a single race weekend with all sessions to have a go at, a quick race where you jump straight into the race, split screen multiplayer with another friend (who you can actually go through a championship with!), Challenge mode where there are a vast amount of challenges from the simple (like get into Q3) to the impossible (overtake loads of people in the wet on slicks...!), which are great fun, and finally Career mode. Now, I ended with Career mode here because this is what I’ve really found myself getting into so far with the game and it’s such a great addition to the modes in the game.
You start as a nobody, someone who’s getting emails from lower level teams willing to give you a test and perhaps give you a drive. Eventually, within a 3 year span in the career, it’s your goal to get wherever you can in the world of Formula 1 and succeed from goal to goal. It felt really good just watching the cars go out in practice sessions and putting in new times, or keeping an eye on my Qualifying times then going out to beat others, it’s just something that I could keep playing without getting bored for a silly amount of time. Sure, it doesn’t invent anything new and in all fairness it’s been done before, but I’m really enjoying the sense of reward and success you get from doing well in your own career as an F1 driver. Furthermore, it really gave me a chuckle when at the start of the season I had an email concerning an arrogant press release from Ferrari regarding the season ahead. Little touches like that always impress me.
Sadly, there is no online multiplayer, I’m afraid. Mario Kart Wii has had such a successful lifespan with the online aspect to the game but it’s probably the biggest disappointment of the game that Codemasters and Sumo Digital didn’t go for it here; a missed opportunity without a doubt. Nevertheless, there is absolutely plenty to keep you amused and happy!
So, let’s assess this from two different viewpoints – what does Formula 1 2009 do for the casual gamer who just wants to pick up and play, and what does it do for the more hardcore fan looking for a F1 sim? The casual audience will be happy to know that, if you just want a short race that lasts a few laps and you’re having trouble controlling your car and braking, the assists and help are there for you and are very helpful in letting you jump into the game and just have fun your way. On the other hand, if you love tweaking your setups, sorting out your fuel strategy going into Q3 and messing about with ratios whilst having full damage (the damage collision is quite poor, though) with all the flags and rules on, perhaps having it at 25/50% or even full race distance, then they are all there for you too! The game basically opens itself up to how you want to race, and how you want to play. Luckily, it really, really works too.
Pros:
- Very fun to play, especially qualifying and Challenge mode, and very addictive once you get into it
- All the tracks modelled realistically and all the cars are there from 2009
- Plenty to keep you amused and busy!
- Gives both new players and experienced racers a proper chance
- Arguably one of the best racing games on the Wii
- No politics to ruin the racing!!!
Cons:
- No online multiplayer!
- Poor damage model and collision detection
- AI (computer controlled cars) have the odd moment here and there
- No Badoer/Grosjean/Alguersauri/etc
In summary, F1 2009 is a must buy for any formula 1 fan who owns a Wii. Sure, it’s not the detailed super simulation games on the PC like rFactor but the fact is it’s a fantastic game and very impressive, so much more impressive than I was expecting. Even with its flaws it’s still one of the better Wii games to satisfy your racing needs and I’d heartedly recommend it to anyone! Christmas is soon approaching, people...



63 Responses
Hoorah!
Now all i have to do is convince someone to buy me a Wii
ahh, phew!
:P
Do eeeet. :P
to the shops, christine!
Now all I have to do is convince my sister to give me my one back!
I'm really looking forward to trying this out later on. Quick question: at the end of the race, do they show you the time it took to complete the race, like in real life? Might sound like a wierd question, but I've had an idea for a sidepodtournament...
the lesson here is: don't give things away.
oooh.
Like.
Yeah, they show the final classification. They are probably podiums too but...
*sheepish*
...I haven't finished higher than 3rd yet :(
I forgot to mention there is a Time Trial mode for any possible times on tracks tournaments in the future...
Idea being: as we can't race each other online, we all do seperate races localy (on the same course) then post the finishing time. Fastest wins|!
There might be one fatal flaw in that plan - from what I recall, you don't have a TV anymore!
Same here. I think I can so the first game will be F1 2009 :)
You've only had it a morning, it's fine!
I've also got the new wii wheel. Although I haven't tryed it out in game yet, I've been looking at it and I'm pleasantly surprised. It's weighty, and the b button is on a spring, so feels better then the Nintendo one. Very impressed!
It's funny when you're first getting used to the handling because for my first practise session I was, basically, Tim. So slow and creeping round the track getting used to it :D
Can you choose your own Race Engineer?
Is there Shov, Jock and Rob settings?
"Lukeh your on fire, like really on fire. Like actually on fire"
:D
Nah, you do have a race engineer giving you updates but no choices.
Whats KERS like?
every car has KERS. Just press A and it boosts, nothing crazy or ridiculous, just a small boost as you'd expect. Does what it does, recharges every lap.
of course, you dont have to use it
Nice review mate.
I believe the Alguesuari's and the Grosjean's weren't added as the game was 'locked' in so to speak as of the Monaco GP.
Getting my mits on the PSP version tomorrow, can't wait :D
Does that mean Brawn are still quick :)
Thanks for the great review.
I haven't got a Wii but I'm sure a lot of whats in the Wii game will be in the other console versions. Although there better be an online mode. I doubt there will be 20 players at the same time.
I don't see why not, the 360 and PS3 can definitely handle it. I'm sure the last PS2 F1 game had 20 car online racing (although the PS2 online was basically connected by string so noone used it for anything)
Most players on a game on the same screen at one time I've seen on ps3 was 16 on GTA4 and GT5 Prologue. DIRT said it could have 100 in a rally, but you never saw them on screen, you were just chasing times. I hope they can do it though.
In my Toro Rosso on career mode, I was down in last and nabbed 15th in Q1, cue me celebrating and going woohoo! It was a struggle but I got there.
Then Nakajima knocked me into 16th.
:(
Nakajima is becoming your nemesis? Hmmm. I'd look for a more convincing one. :D
Boo.
what difficulty level you playing at?
The hardest difficulty. Coz I'm crazy like that. :P
It's Piquet or Nakajima. Both terrify me.
Games gone by, that evil Mark Webber always seemed to just hit me.
Glad to hear it is so much fun! I was put off by the lack of online multiplay but I think I'll get it anyway. I'll have to wait until Dec 2nd though, exam retake day. If I get it sooner I'll either play it and fail the exam, or get it and put it to one side while I revise and then all the pre-purchase enthusiasm will be gone..
It seems to have all sorts of difficulty and other options to play around with, I can't wait!
Great review Luke, thanks.
Does it have a 2-player mode, and can you use the standard Mario Kart wheel?
It does indeed, splitscreen, and you sure can.
So you giving us a review of that version? ;)
Have you tried using manual gears, if it's possible, and also how do you accelerate and brake?
Hurrah!
Thanks, Lukeh – I'll be at Argos as soon as it opens...
Great review Lukeh... very kotaku ;)
I might try to pick up the PSP varient when i have a chance, are ant ant croftie the commentators?
Does this game have comontators on it ?? One question i would like answerd =]
None. Just a really annoying race engineer.
disclaimer: I did not make f1 fans worldwide poor by writing this.
kinda.
:)
:D
#blameLukeh
someone stole five hours of my friday too...
You should phone your local police station about that, it's been happening a lot over the past day or two
Your review is, to me, the most useful I've found, thank you.
My five year old son is fanatical about F1 but we haven't really introduced him to video games that much, so I wonder if you could answer a few questions I have.
How hard is the game to control compared to, say, Pixar's Cars on the Wii? He's very skilled at that but finds Microprose Grand Prix 3 on the PC far too hard, even with all the driver aids on. How difficult would you say it is with all driver aids on?
Do the cars have different abilities? If so, are they the abilities from the start or end of the season? For example, in the first few races, the Brawns were head and shoulders ahead of the rest of the field but by the end of the year, McLaren maybe had the best car. I'm pretty sure that my boy will want to "be" Lewis Hamilton almost all of the time, but he will want to go through qualifying as well as racing.
Can you have full, three session qualifying but a short race, maybe 30 minutes?
Ade,
My four-year old niece can only play Mario Kart if I sit her on my knee and basically steer for her on the easiest course. So I would suggest that if he can play Mario Kart by himself then he should be able to do it, right?
We don't have Mariokart but I think he's played it at a friend's house and beaten his well-practiced chum ;-]
What are the things we are likely to find most frustrating? Can you choose to qualify and race as any driver at any track? Is there a "no damage" setting?
Do you see the drivers spraying champagne on the podium?
It can be challenging for new players without a doubt. Plus the damage is a bit rubbish and pitstops take *ages*.
absolutely!
Yep. It can be useful :P
I.. urm.. have yet to do that well... *blames Toro Rosso/cheating stewards*
Ade, I'll answer your answers in a bit more depth after this lecture :)
You're able to accomodate the game to your needs quite well. It has various assists - braking, steering, highlighting the drivinmg line and colour coding when to brake, for example - and personally I feel it does a good job at 'holding your hand' with driving if you want to take the difficulty away a bit. I can't say I've played Cars but I assume it's quite an arcadey Mario Kart-type racer, which is obviously pretty different from F1 2009, but it's definitely not the depth of realism that can be found in Grand Prix 3 when you turn all the aids on to help you out. Being on the Wii, the developers have definitely kept in mind a more casual/less experienced and possibly younger audience of gamers so your son should be fine. Plus it's obviously great fun to use the wheel, but if thats too hard, you always have the choice to use the game with a Nintendo classic controller :)
I've been wondering this myself. Starting the career mode, I seem to constantly find myself racing McLarens at the back of the pack in the early races of the season, but they seem a lot faster in the normal Grand Prix Weekend mode, whereas Button's times are unbeatable at times in practise and qualifying at times. I'm only a few races into the career so it'd be best to ask someone who has progressed far into the season to be absolutely sure.
absolutely. Qualifying is always 3 sessions with 20/15/10 minutes but you can adjust the racelength in various ways such as 3 laps, 10 laps, 25%-50%-Full race distances if you wish. The percentages ones come with a required pitstop strategy (and changing between hard/sofs) in all forms but I'm unsure if you can turn them off or not, will have to check that to be sure.
Sorry about the long comment...
don't be, it's good info.
Great, thanks Lukeh, it looks like Father Christmas will be stopping off at Game on the way to our house!
I haven't played the game but as a seasoned F1 gamer I was put off almost instantly by the trailers etc I saw. I've written a review giving my thoughts... Although it's more of a rant about the game as I didn't actually play it after watching the trailers!
Anyway here is a link to the 'review' for what it's worth:
http://www.ste...i-f1-game-review.html
Enjoy :)
have commented.
i think you're judging this book by its cover, but that's your choice.
I've replied to your post. Little surprised at the content as I continued reading if I'm honest...
Sorry but it is utterly senseless to write a review of a game you haven't even played.
Just wanted to say what a superb review. Brilliantly written and thorough. A really talented writer! I'm looking forward to getting my copy soon. It's also good to read a review based on someone's opinion who has atually played it - the ones based on the screen shots alone were woeful.
Aww thank you Nic :) I really appreciate that!
Hope you enjoy it when you get your hands on it :)
FWIW, I gave this game to my son for his 6th birthday. We played it together: first race (easiest settings, 1/4 distance) I was four laps down and he was two at the end of the race. Next go (just him playing), he finished about 18th and after that he was finishing in the top ten. He LOVES this game and it's just the right difficulty for him; if not for me!
on the one hand... yay, that's brilliant.
on the other... i haven't ever achieved the lofty heights of 18th.
We needs more practice.
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